Dmg 5e Magic Items


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The 5e DMG magic items that aren’t available for free – will I miss them? I’m writing a new 5e-compatible treasure generator and releasing it under the Open Game License. That means that I won’t be able to include the magic items which aren’t included in the open-content System Resource Document (SRD).

  1. 5e Dmg Crafting Magic Items - Newcr
  2. Dmg 5e Magic Item Tables
  3. Dmg 5e Magic Items Terraria
  4. 5E Casting A (higher Level) Spell From A Magic Item

5e Dmg Crafting Magic Items - Newcr

The DMG provides some great guidance on selling items, but I thought it needed a little embellishment for buying items. These rules are meant to be fun and provide a little structure around character wish lists. I found that over the course of a a campaign the players ended up with mostly what they wanted, but never 100%, and it often took several shopping sprees to get those items. The pacing seemed about right to me, and kept items rare (relatively). We also had some fun roleplaying opportunities a couple of times when engaging with certain sellers.

Nov 02, 2015 In 5e, characters can only have three magic items attuned at a time (DMG pg 138). Therefore, unlike 4e, the number of magic item slots available to characters are very limited and magic items must be carefully considered. Some magic items possess sentience and personality. Nov 02, 2015 In 5e, characters can only have three magic items attuned at a time (DMG pg. Dungeons and Dragons (D&D) Fifth Edition (5e) Magic Items. A comprehensive list of all official magic items for Fifth Edition.

The general premise is still the same: use Intelligence (Investigation) to find a seller and make the deal. You can search for as many items as you like, but a failure results in 10 days of your time and ends that cycle of buying. This roll can be eliminated with the right roleplaying or story, but absent any other context the roll is a useful mechanic.


The DC to find the item is as follows based on item rarity:

Dmg 5e Magic Items
Very Rare20

These numbers assume a city. Increase the DC by 2 for a market town or 5 for a small town. Villages will likely not have any items.

RarityBase PriceDays to CraftDays to
Find Seller
d100 Roll
Common100 gp21d4-10
Uncommon500 gp101d60
Rare5,000 gpMonths1d8+10
Very Rare50,000 gpYears1d10+20
  • Apply this modifier to rolls on the Magic Item Search Results table.
    † If the transaction is purely monetary, it is likely 10x the price of a Very Rare item

Dmg 5e Magic Item Tables

Magic Item Search Results

Search results should always interesting. Shady sellers always have strings attached. I found the easiest thing to do is to use the Magic Item Quirks table (DMG 143) as the reason why, or to exaggerate a Minor Property (DMG 143) to the point of being annoying. Other options include: requiring attunement when the item does not normally require it, limiting the number of uses per day, requiring some other cost (e.g., gp, HP, mundane consumables such as oil, holy water, etc.).

d100 + ModYou Find…
20 or lowerA shady seller offering a tenth of the base price
21–40A shady seller offering a quarter of the base price (50%), or a seller offering half the base price (50%)
41–80A shady seller offering half the base price (50%), or a seller offering the full base price (50%)
81–90A seller offering the full base price
91 or higherA seller offering one and a half times the base price

This includes potions and scrolls primarily. Scrolls are important as they are the primary means for Wizards to learn new spells. Additionally, scrolls are usable by anyone and can provide useful utility to non-casters.

RarityScroll LevelConsumable
Base Price
Days to Craft
Common150 gp1
2100 gp2
Uncommon3200 gp4
4400 gp8
5800 gp16
Rare61,200 gp24
72,500 gp50
Very Rare85,000 gp100
Legendary910,000 gp200

Healing Potions Too?

That’s up to you. I doubt you can just walk into a general store and buy a dozen Healing Potions, but if that’s the commonality of magic in your game go for it. Personally, I include Healing Potions into the mix.

Scrolls For Everyone

Dmg 5e Magic Items Terraria

One alternate rule we use for scrolls is that if the spell is not potentially accessible to the character (i.e., not on the class spell list), the scroll requires an Intelligence (Arcana) roll with a DC of 8 + Spell Level. If the roll fails, the scroll is destroyed.

5E Casting A (higher Level) Spell From A Magic Item

Do you commonly use the Minor Properties table for magic items from the DMG page 143?
The idea is that any magic item should have some additional magical quality to make it unique. This is fitting with the 5E assumption that magic items should be relatively rare.
I like the idea of using these. But admittedly, I haven't really done it.
The list is too brief really. I've been going through my 4E adventurers vault looking for additional properties that I might apply. The frustrating thing about the 4E books is that they didn't include any tables to randomize. I agree that you should choose items that make sense in context, instead of taking one at random. But 'roll until you find one that fits' is a good approach, and sometimes the random result can spark an idea that grows into something more.