Looney Tunes B-Ball ROM Download for Super Nintendo SNES. Play Looney Tunes B-Ball for Free on your PC, Mac or Linux device. 1 Game setup 1.1 Game Type 1.2 Wacky Meter 1.3 Follow Mode 1.4 Quarter Length 1.5 Controller Configuration 2 Characters 2.1 Bugs Bunny 2.2 Daffy Duck 2.3 Elmer Fudd 2.4 Wile E. Coyote 2.5 The Tasmanian Devil 2.6 Yosemite Sam 2.7 Sylvester 2.8 Marvin the Martian 3 Gameplay 3.1 Uber-Wacky 3.2 Tactical Tips 3.3 Defensive Tactics 3.3.1 Defense! 3.3.2 Teleport 3.4 Offensive Tactics 3.4.1 Cream Pie. Looney Tunes B-Ball game is available to play online and download for free only at Romsget. Looney Tunes B-Ball ROM for Super Nintendo download requires a emulator to play the game offline. Looney Tunes B-Ball is English (USA) varient and is the best copy available online. Looney Tunes Fabric: Camelot Looney Tunes Fabric Tossed Faces in GREEN - Looney Tunes Characters 100% cotton fabric by the yard (CA323AA) Angelfabric From shop Angelfabric. Official looney blog. Leave this field empty if you're human: Link to Facebook; Link to Twitter; Link to Instagram.
Those crazy and wacky Looney Tunes characters are back once again and this time they they are all in for intense games of street basketball! In the badass Looney Tunes B-Ball you must take your line of famous and favourite characters onto the street basketball courts to take on other member of their team to score more points than your challengers and win the game! Use each person's special skills to help you in your eventual goal!
Big Nintendo Super NES fans out there loving this all time great might also want to get into other epics, in the form of Salamander, Kid Icarus - Angel Land Story and Super Mario Land 2 - 6 Golden Coins!
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Game settings can have a large effect on the character of the game.
Other than choosing the number of players, you can choose to play a tournament, in which your teams square off against six CPU-controlled teams. The teams are so arranged that every player not on your team is on two teams.
Probably the most critical, even moreso than game length. It will affect the number of gems you begin with and the frequency with which gems will pop up on the court. Also, red and blue gems will be in higher proportion on higher wackiness levels. The more the wackiness, the more luck and not skill plays a role in the game's outcome. A wacky level of 1 will have no gems at all.
Only relevant for teams with one human player and one CPU player. When it's on, if your team has possession of the ball, you will automatically control the player in possession. If it's off, you will always control the same character. However, in both modes you can press select to control the other character anyway. For this reason one might want to leave follow mode off, because a CPU player who unexpectedly gains possession of the ball tends to handle it better than a human player, who may not realize he or she has possession for a few seconds.
Exactly what it says. 2 minutes per quarter is a fine setting for quick games. Note that there's an 'extended time' code that can lengthen a quarter for the cost of 50 cents, so remember that quarters can become longer! (Of course, this isn't common except near the end of the game.)
Change the controls from NBA Jam-style to whatever works for you. Or you can use the Code Hunt, but you won't need it because this FAQ has all the codes you need.
(well, actually we're missing three codes right now..)
You can get a rough idea of each players' abilities by reading their stats, but it isn't always the whole story.
As can be expected, Bugs is an 'average' character.
His stamina appears to be his most notable attribute: he can rocket all the way across the court and all the way back! He seems to have few other redeeming qualities, but he has a more subtle attribute which the stat sheet won't show you: his Long Range move is one of the best in the game.
Want an insane game with practically no rules?
By far the wackiest way to play the game is to invoke Mayhem, Free-for-All, Free Turbo, and for that final touch, no goaltending. The game will play blazingly fast and you'll have every tactic and code at your disposal for free. It's no good for a contest of skill, but who cares? In fact, for that reason it can be a great way to play on par with superior or inferior players.
Of course you can leave goaltending on, but turning it off seems to make this loose style of play more complete.
The Long Range offensive tactic is a bit overpowered for its price. It will not always hit, but it will hit often (depending on your character; Wile E. probably hits most often). Sometimes you can regain possession of the ball if it bounces; if it doesn't, you get 3 points at the cost of only 10 cents. Game 125: november 18 2016 the initials game 6. It's also good for getting the ball up in the air ASAP so your opponents can't even touch it unless it misses.
Vegas is, as the name suggests, a luxury. It's best to use it when you're far ahead, so that the loss of money (and possibly even points) doesn't matter, or if you're so far behind you need a last-ditch effort to gain points quickly.
Don't ever use the Time Bomb against a high-level CPU opponent. A level 10 opponent will almost always hog the bomb, then finally pass it to you just before it explodes. You will not have time to pass it back, but you can quickly pull off a Bomb Squad, which is the best course of action if the enemy pulls the Time Bomb trick on you.
If it's safe to use Time Bomb (see above), it is good for running down the clock, because nobody can shoot. (Bomb Squad will counter this tactic, but it isn't free). This can even be done with high-level CPU opponents if it doesn't matter that they get possession, but you still want to run down the clock.
The section you've been waiting for. :)
Thanks to some quick ROM hacking (and playing the game), I have found the list of all the codes in the game. This means there are no codes in the game other than those in this list. As far as I know, we are the first to put a complete list of codes on the web.
Unfortunately, we're still missing two codes. furrykef has seen the CPU do them..
These codes are not cheats: the computer uses them, too! They're more like extended options and tactics. Beware that the CPU seems to have fewer reservations about using these codes if you do..
All of these codes can be confirmed with the Code Hunt in the game. :)
These were all taken from other sources; however I found from the Code Hunt feature that sometimes a code actually had extra parts at the beginning that were not part of the real code; e.g., one source gives 'Short Bomb Fuse' as down, down, down, x; however, down need only be pressed twice, not three times.
The control scheme will affect how the codes work. The default:
'turbo*3' menas press turbo three times'menu+turbo' means press menu and turbo at the same time
Codes have to be entered quickly; practice on the Code Hunt screen.
These codes don't cost any money to perform (hence 'free codes'). These are alternate rules of the game rather than tactical tricks, however they can be selectively enabled at strategically-important points (but your opponent has the power to disable it if he knows the code).
Most of these can be cancelled by repeating the code. Pressing 'select' will have the same effect on the most recent code that YOU put in (you cannot disable your opponents' or teammate's codes this way). Almost any of these can be performed between plays or even during a tip-off.
These cost money and tend to be one-shot tactics. They are always performed while the ball is in play.
These are not tactics but still but cost money to perform. They are 'insane codes' because both make the gameplay crazier!
Each costs five cents. The transformation is temporary; the time can be lengthened with the Extended Transform code These can be useful if you're in need of a skill that your current pair lacks (like 3-pointers).
By the way, you can transform into your teammate or rival, and have two (or even four!) of the same character, which is normally not allowed. But be warned that clones have the same palette as the original!
On the character select screen, Wile E. Coyote's name sometimes appears as '(Dunkus Maximus)'.
If Wile E. Coyote's 'Long Range' tactic is performed right under the opponents' hoop, the rocket will explode as soon as Wile E. lets it go. If it didn't blow up in his face, the ball will inexplicably appear above your own hoop as though it had been rocketed there in the first place (and stands a pretty good chance of going in).