8/23/2021

Mac Android Emulator Multiple Instances

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  • LDPlayer is an Android emulator for gamers, running Android Nougat 7.1. It features the usual array of gamer-oriented features, including good keyboard mapping controls, multi-instance, macros, high FPS, and graphical support. This is one of the few emulators on the list that gets active updates nearly every month.
  • Bluestacks Android Emulator for macOS is a cross-platform App that supports games that allow you to enjoy lossless quality. And its current number of users of the program exceeds 130 million. The program is embedded in layer-cake technology. It means that you can run the most graphic-intense games with ease.

Multi-instance allows users to run multiple emulators at the same time, which will optimize the gaming experience sharply. Here is a general introduction of Multi-instance, all functions included as follows: Multi-instance manager. 1.Batch operation. 2.Multi-instance Settings. 3.Multi-instance Arrange. Here is a tutorial about 3 below function. LDPlayer is an Android emulator for players using Android Nougat 7.1. It has a general set of features tailored to players, including good keyboard mapping controls, multiple instances, macros, high-speed fps, and graphical support. KOPLAYER is a Windows Android emulator that lets you run one or more virtual Android instances on your Windows 7/8/10 PC—bridging the gulf (or filling the void) between relatively scarce Windows Mobile games, Windows PC games, and Android games.

The emulator provides versatile networking capabilities that you can use toset up complex modeling and testing environments for your app. The followingsections introduce the emulator network architecture and capabilities.

Network address space

Each instance of the emulator runs behind a virtual router/firewall servicethat isolates it from your development machine network interfaces and settingsand from the internet. An emulated device can't see your development machineor other emulator instances on the network. Instead, it sees only that it isconnected through Ethernet to a router/firewall.

The virtual router for each instance manages the 10.0.2/24 network addressspace — all addresses managed by the router are in the form of 10.0.2.xx, where xx is a number. Addresses within this space arepre-allocated by the emulator/router as follows:

Network AddressDescription
10.0.2.1Router/gateway address
10.0.2.2Special alias to your host loopback interface (i.e., 127.0.0.1 on yourdevelopment machine)
10.0.2.3First DNS server
10.0.2.4 / 10.0.2.5 / 10.0.2.6Optional second, third and fourth DNS server (if any)
10.0.2.15The emulated device network/ethernet interface
127.0.0.1The emulated device loopback interface

Note that the same address assignments are used by all running emulatorinstances. That means that if you have two instances running concurrently onyour machine, each will have its own router and, behind that, each will have anIP address of 10.0.2.15. The instances are isolated by a router and cannot see each other on the same network. For information about how tolet emulator instances communicate over TCP/UDP, see Interconnecting Emulator Instances.

Also note that the address 127.0.0.1 on your development machine correspondsto the emulator's own loopback interface. If you want to access services runningon your development machine loopback interface (a.k.a. 127.0.0.1 on yourmachine), you should use the special address 10.0.2.2 instead.

Finally, note that the pre-allocated addresses of an emulated device arespecific to the Android Emulator and will probably be very different on realdevices (which are also very likely to be NAT-ed, specifically, behind arouter/firewall).

Local networking limitations

Android apps running in an emulator can connect to the network available on yourworkstation. However, apps connect through the emulator, not directly to hardware, and the emulatoracts like a normal app on your workstation. This can cause some limitations:

  • Communication with the emulated device may be blocked by a firewallprogram running on your machine.
  • Communication with the emulated device may be blocked by another(physical) firewall/router to which your machine is connected.

The emulator virtual router should be able to handle all outbound TCP andUDP connections/messages on behalf of the emulated device, provided yourdevelopment machine network environment allows it to do so. There are nobuilt-in limitations on port numbers or ranges except the one imposed by yourhost operating system and network.

Depending on the environment, the emulator might not be able to support otherprotocols (such as ICMP, used for 'ping'). Currently, theemulator does not support IGMP or multicast.

Using network redirection

To communicate with an emulator instance behind its virtual router, you needto set up network redirection on the virtual router. Clients can then connectto a specified guest port on the router, while the router directs trafficto/from that port to the emulated device host port.

To set up the network redirection, you create a mapping of host and guestports/addresses on the emulator instance. There are two ways to set upnetwork redirection: using emulator console commands and using the adb tool, asdescribed below.

Setting up redirection through the Emulator Console

Each emulator instance provides a control console that you can connect to, toissue commands that are specific to that instance. You can use theredir console command to set up redirection as needed for anemulator instance.

First, determine the console port number for the target emulator instance.For example, the console port number for the first emulator instance launched is5554. Next, connect to the console of the target emulator instance, specifyingits console port number, as follows:

Once connected, use the redir command to work with redirection.To add a redirection, use:

where <protocol> is either tcp or udp,and <host-port> and <guest-port> set themapping between your own machine and the emulated system, respectively.

For example, the following command sets up a redirection that handles allincoming TCP connections to your host (development) machine on 127.0.0.1:5000and will pass them through to the emulated system on 10.0.2.15:6000:

To delete a redirection, you can use the redir del command. Tolist all redirection for a specific instance, you can use redirlist. For more information about these and other console commands, seeUsing the Emulator Console.

Note that port numbers are restricted by your local environment. This typicallymeans that you cannot use host port numbers under 1024 without specialadministrator privileges. Also, you won't be able to set up a redirection for ahost port that is already in use by another process on your machine. In thatcase, redir generates an error message to that effect.

Setting up redirection through adb

The Android Debug Bridge (adb) tool provides port forwarding, an alternateway for you to set up network redirection. For more information, see Forwarding Ports in the adbdocumentation.

Note that adb does not currently offer any way to remove a redirection,except by killing the adb server.

Configuring the emulator DNS settings

At startup, the emulator reads the list of DNS servers that your system iscurrently using. It then stores the IP addresses of up to four servers on thislist and sets up aliases to them on the emulated addresses 10.0.2.3, 10.0.2.4,10.0.2.5 and 10.0.2.6 as needed.

On Linux and OS X, the emulator obtains the DNS server addresses by parsingthe file /etc/resolv.conf. On Windows, the emulator obtains theaddresses by calling the GetNetworkParams() API. Note that thisusually means that the emulator ignores the content of your 'hosts' file(/etc/hosts on Linux/OS X, %WINDOWS%/system32/HOSTS on Windows).

When starting the emulator at the command line, you can also use the-dns-server <serverList> option to manually specify theaddresses of DNS servers to use, where <serverList> is a comma-separatedlist of server names or IP addresses. You might find this option useful if youencounter DNS resolution problems in the emulated network (for example, an'Unknown Host error' message that appears when using the web browser).

Using the emulator with a proxy

On many corporate networks, direct connections to the internet don't work (they're refused bythe network administrators), except if they happen through a specific proxy. Web browsers andother corporate apps are preconfigured to use the proxy, so you can browse the web. Forregular apps, like the emulator, they need to know that there's a proxy and that they need toconnect to it.

Due to the nature of HTTP, a direct web server connection and a connection througha proxy result in different GET requests. The emulator transparently rewrites theGET requests from the virtual device before talking to the proxy so it works.

If your emulator must access the internet through a proxy server, you can configure acustom HTTP proxy from the emulator's Extended controls screen. With the emulatoropen, click More , and then click Settings andProxy. From here, you can define your own HTTP proxy settings.

Alternatively, you can configure a proxy from the command line with the-http-proxy <proxy> option when starting the emulator.In this case, you specify proxy informationin <proxy> in one of these formats:

or

The -http-proxy option forces the emulator to use the specifiedHTTP/HTTPS proxy for all outgoing TCP connections. Redirection for UDP is notcurrently supported.

Alternatively, you can define the environment variablehttp_proxy to the value you want to use for<proxy>. In this case, you do not need to specify a value for<proxy> in the -http-proxy command — theemulator checks the value of the http_proxy environment variable atstartup and uses its value automatically, if defined.

You can use the -debug-proxy option to diagnose proxyconnection problems.

Interconnecting emulator instances

To allow one emulator instance to communicate with another, you must set upthe necessary network redirection as illustrated below.

Assume that your environment is

  • A is your development machine
  • B is your first emulator instance, running on A
  • C is your second emulator instance, also running on A

and you want to run a server on B, to which C will connect, here is how youcould set it up:

  1. Set up the server on B, listening to10.0.2.15:<serverPort>
  2. On the B console, set up a redirection fromA:localhost:<localPort> to B:10.0.2.15:<serverPort>
  3. On C, have the client connect to 10.0.2.2:<localPort>

For example, if you wanted to run an HTTP server, you can select<serverPort> as 80 and <localPort> as8080:

  • B listens on 10.0.2.15:80
  • On the B console, issue redir add tcp:8080:80
  • C connects to 10.0.2.2:8080

Sending a voice call or SMS to another emulator instance

The emulator automatically forwards simulated voice calls and SMS messages from one instance toanother. To send a voice call or SMS, use the dialer app or SMS app, respectively,from one of the emulators.

To initiate a simulated voice call to another emulator instance:

  1. Launch the dialer app on the originating emulator instance.
  2. As the number to dial, enter the console port number of the instance you'd like to call. You can determine the console port number of the target instance by checking its window title, where the console port number is reported as 'Android Emulator (<port>).
  3. Press 'Dial'. A new inbound call appears in the target emulator instance.

To send an SMS message to another emulator instance, launch the SMS app (if available). Specify the console port number of the target emulator instance as as the SMS address, enter the message text, and send the message. The message is delivered to the target emulator instance.

Mac Android Emulator Multiple Instances

You can also connect to an emulator console to simulate an incoming voice call or SMS.For more information, seeTelephony Emulation and SMS Emulation.

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This article describes the most common warning messages and issuesthat occur while configuring and running the Android Emulator. Slideshow jquery free download with demo. Inaddition, it describes solutions for resolving these errors as well asvarious troubleshooting tips to help you diagnose emulator problems.

Deployment issues on Windows

Some error messages may be displayed by the emulator when you deployyour app. The most common errors and solutions are explained here.

Deployment errors

If you see an error about a failure to install the APK on the emulatoror a failure to run the Android Debug Bridge (adb), verify that theAndroid SDK can connect to your emulator. To verify emulatorconnectivity, use the following steps:

  1. Launch the emulator from the Android Device Manager (selectyour virtual device and click Start).

  2. Open a command prompt and go to the folder where adb isinstalled. If the Android SDK is installed at its default location,adb is located atC:Program Files (x86)Androidandroid-sdkplatform-toolsadb.exe;if not, modify this path for the location of the Android SDK on yourcomputer.

  3. Type the following command:

  4. If the emulator is accessible from the Android SDK, the emulatorshould appear in the list of attached devices. For example:

  5. If the emulator does not appear in this list, start the AndroidSDK Manager, apply all updates, then try launching theemulator again.

MMIO access error

If the message An MMIO access error has occurred is displayed,restart the emulator.

Missing Google Play Services

If the virtual device you are running in the emulator does not haveGoogle Play Services or Google Play Store installed, this condition isoften caused by creating a virtual device without including thesepackages. When you create a virtual device (seeManaging Virtual Devices with the Android Device Manager),be sure to select one or both of the following options:

  • Google APIs – includes Google Play Services in the virtual device.
  • Google Play Store – includes Google Play Store in the virtual device.

For example, this virtual device will include Google Play Services and Google Play Store:

Note

Google Play Store images are available only for some base device types suchas Pixel, Pixel 2, Nexus 5, and Nexus 5X.

Performance issues

Performance issues are typically caused by one of the following problems:

  • The emulator is running without hardware acceleration.

  • The virtual device running in the emulator is not using an x86-based system image.

The following sections cover these scenarios in more detail.

Hardware acceleration is not enabled

If hardware acceleration is not enabled, starting a virtual device fromthe Device Manager will produce a dialog with an error messageindicating that the Windows Hypervisor Platform (WHPX) is notconfigured properly:

If this error message is displayed, seeHardware acceleration issues below for steps youcan take to verify and enable hardware acceleration.

Acceleration is enabled but the emulator runs too slowly

A common cause for this problem is not using an x86-based image in yourvirtual device (AVD). When you create a virtual device (seeManaging Virtual Devices with the Android Device Manager),be sure to select an x86-based system image:

Hardware acceleration issues

Whether you are using Hyper-V or HAXM for hardware acceleration, youmay run into configuration problems or conflicts with other software onyour computer. You can verify that hardware acceleration is enabled(and which acceleration method the emulator is using) by opening acommand prompt and entering the following command:

This command assumes that the Android SDK is installed at the defaultlocation of C:Program Files (x86)Androidandroid-sdk; if not,modify the above path for the location of the Android SDK on yourcomputer.

Hardware acceleration not available

If Hyper-V is available, a message like the following example will bereturned from the emulator-check.exe accel command:

If HAXM is available, a message like the following example will bereturned:

If hardware acceleration is not available, a message like the followingexample will be displayed (the emulator looks for HAXM if it is unableto find Hyper-V):

If hardware acceleration is not available, seeAccelerating with Hyper-Vto learn how to enable hardware acceleration on your computer.

Incorrect BIOS settings

If the BIOS has not been configured properly to support hardwareacceleration, a message similar to the following example will bedisplayed when you run the emulator-check.exe accel command:

To correct this problem, reboot into your computer's BIOS and enable thefollowing options:

  • Virtualization Technology (may have a different label depending on motherboard manufacturer).
  • Hardware Enforced Data Execution Prevention.

If hardware acceleration is enabled and the BIOS is configuredproperly, the emulator should run successfully with hardware acceleration.However, problems may still result due to issues that are specific toHyper-V and HAXM, as explained next.

Hyper-V issues

In some cases, enabling both Hyper-V and Windows HypervisorPlatform in the Turn Windows features on or off dialog may notproperly enable Hyper-V. To verify that Hyper-V is enabled, use thefollowing steps:

  1. Enter powershell in the Windows search box.

  2. Right-click Windows PowerShell in the search results and selectRun as administrator.

  3. In the PowerShell console, enter the following command:

    If Hyper-V is not enabled, a message similar to the following example will bedisplayed to indicate that the state of Hyper-V is Disabled:

  4. In the PowerShell console, enter the following command:

    If the Hypervisor is not enabled, a message similar to the following example will bedisplayed to indicate that the state of HypervisorPlatform is Disabled:

If Hyper-V and/or HypervisorPlatform are not enabled, use the followingPowerShell commands to enable them:

After these commands complete, reboot.

For more information about enabling Hyper-V (including techniques forenabling Hyper-V using the Deployment Image Servicing and Managementtool), seeInstall Hyper-V.

HAXM issues

HAXM issues are often the result of conflicts with other virtualizationtechnologies, incorrect settings, or an out-of-date HAXM driver.

HAXM process is not running

If HAXM is installed, you can verify that the HAXM process is runningby opening a command prompt and entering the following command:

If the HAXM process is running, you should see output similarto the following result:

If STATE is not set to RUNNING, seeHow to Use the Intel Hardware Accelerated Execution Manager to resolve the problem.

HAXM virtualization conflicts

HAXM can conflict with other technologies that use virtualization,such as Hyper-V, Windows Device Guard, and some antivirus software:

  • Hyper-V – If you are using a version of Windows before theWindows 10 April 2018 update (build 1803) and Hyper-V is enabled,follow the steps in Disabling Hyper-V so thatHAXM can be enabled.

  • Device Guard – Device Guard and Credential Guard canprevent Hyper-V from being disabled on Windows machines. To disableDevice Guard and Credential Guard, seeDisabling Device Guard.

  • Antivirus Software – If you are running antivirus softwarethat uses hardware-assisted virtualization (such as Avast), disableor uninstall this software, reboot, and retry the Androidemulator.

Incorrect BIOS settings

If you are using HAXM on a Windows PC, HAXM will not work unlessvirtualization technology (Intel VT-x) is enabled in the BIOS. If VT-xis disabled, you will get an error similar to the following when youattempt to start the Android Emulator:

This computer meets the requirements for HAXM, but IntelVirtualization Technology (VT-x) is not turned on.

To correct this error, boot the computer into the BIOS, enable bothVT-x and SLAT (Second-Level Address Translation), then restart thecomputer back into Windows.

Disabling Hyper-V

If you are using a version of Windows before the Windows 10April 2018 Update (build 1803) and Hyper-V is enabled, you must disableHyper-V and reboot your computer to install and use HAXM. If youare using Windows 10 April 2018 Update (build 1803) or later, AndroidEmulator version 27.2.7 or later can use Hyper-V (instead of HAXM) forhardware acceleration, so it is not necessary to disable Hyper-V.

You can disable Hyper-V from the Control Panel by following thesesteps:

Mac Android Emulator Multiple Instances Chrome

  1. Enter windows features in the Windowssearch box and select Turn Windows features on or off inthe search results.

  2. Uncheck Hyper-V:

  3. Restart the computer.

Alternately, you can use the following PowerShell command to disablethe Hyper-V Hypervisor:

Disable-WindowsOptionalFeature -Online -FeatureName Microsoft-Hyper-V-Hypervisor

Intel HAXM and Microsoft Hyper-V cannot both be active at the sametime. Unfortunately, there is no way to switch between Hyper-Vand HAXM without restarting your computer.

In some cases, using the above steps will not succeed in disablingHyper-V if Device Guard and Credential Guard are enabled. If you areunable to disable Hyper-V (or it seems to be disabled but HAXMinstallation still fails), use the steps in the next section to disableDevice Guard and Credential Guard.

Disabling Device Guard

Device Guard and Credential Guard can prevent Hyper-V from beingdisabled on Windows machines. This situation is often a problem fordomain-joined machines that are configured and controlled by an owningorganization. On Windows 10, use the following steps to see if DeviceGuard is running:

  1. Enter System info in the Windows search box and selectSystem Information in the search results.

  2. In the System Summary, look to see if Device GuardVirtualization based security is present and is in the Runningstate:

If Device Guard is enabled, use the following steps to disable it:

  1. Ensure that Hyper-V is disabled (under Turn Windows Featureson or off) as described in the previous section.

  2. In the Windows Search Box, enter gpedit.msc and select the Editgroup policy search result. These steps launch the Local GroupPolicy Editor.

  3. In the Local Group Policy Editor, navigate to ComputerConfiguration > Administrative Templates > System > Device Guard:

  4. Change Turn On Virtualization Based Security to Disabled (asshown above) and exit the Local Group Policy Editor.

  5. In the Windows Search Box, enter cmd. When Command Prompt appearsin the search results, right-click Command Prompt and selectRun as Administrator.

  6. Copy and paste the following commands into the command prompt window(if drive Z: is in use, pick an unused drive letter to useinstead):

  7. Restart your computer. On the boot screen, you should see a prompt similar tothe following message:

    Do you want to disable Credential Guard?

    Press the indicated key to disable Credential Guard as prompted.

  8. After the computer reboots, check again to ensure that Hyper-V isdisabled (as described in the previous steps).

If Hyper-V is still not disabled, the policies of your domain-joinedcomputer may prevent you from disabling Device Guard or CredentialGuard. In this case, you can request an exemption from your domainadministrator to allow you to opt out of Credential Guard. Alternately,you can use a computer that is not domain-joined if you must use HAXM.

Additional troubleshooting tips

The following suggestions are often helpful in diagnosing Androidemulator issues.

Starting the emulator from the command line

If the emulator is not already running, you can start it from thecommand line (rather than from within Visual Studio) to view itsoutput. Typically, Android emulator AVD images are stored at thefollowing location (replace username with your Windows user name):

C:Usersusername.androidavd

You can launch the emulator with an AVD image from this location bypassing in the folder name of the AVD. For example, this command launchesan AVD named Pixel_API_27:

This example assumes that the Android SDK is installed at the defaultlocation of C:Program Files (x86)Androidandroid-sdk; if not,modify the above path for the location of the Android SDK on yourcomputer.

Mac Android Emulator Multiple Instances

When you run this command, it will produce many lines of output whilethe emulator starts up. In particular, lines such as the followingexample will be printed if hardware acceleration is enabled and workingproperly (in this example, HAXM is used for hardware acceleration):

Viewing Device Manager logs

Often you can diagnose emulator problems by viewing the Device Managerlogs. These logs are written to the following location:

C:UsersusernameAppDataLocalXamarinLogs16.0

You can view each DeviceManager.log file by using a texteditor such as Notepad. The following example log entry indicates thatHAXM was not found on the computer:

Deployment issues on macOS

Some error messages may be displayed by the emulator when you deployyour app. The most common errors and solutions are explained below.

Deployment errors

Mac android emulator multiple instances chrome

If you see an error about a failure to install the APK on the emulatoror a failure to run the Android Debug Bridge (adb), verify that theAndroid SDK can connect to your emulator. To verify connectivity, usethe following steps:

  1. Launch the emulator from the Android Device Manager (selectyour virtual device and click Start).

  2. Open a command prompt and go to the folder where adb isinstalled. If the Android SDK is installed at its default location,adb is located at~/Library/Developer/Xamarin/android-sdk-macosx/platform-tools/adb;if not, modify this path for the location of the Android SDK on yourcomputer.

  3. Type the following command:

  4. If the emulator is accessible from the Android SDK, the emulatorshould appear in the list of attached devices. For example:

  5. If the emulator does not appear in this list, start the AndroidSDK Manager, apply all updates, then try launching theemulator again.

MMIO access error

If An MMIO access error has occurred is displayed,restart the emulator.

Missing Google Play Services

If the virtual device you are running in the emulator does not haveGoogle Play Services or Google Play Store installed, this condition isusually caused by creating a virtual device without including thesepackages. When you create a virtual device (seeManaging Virtual Devices with the Android Device Manager),be sure to select one or both of the following:

  • Google APIs – includes Google Play Services in the virtual device.
  • Google Play Store – includes Google Play Store in the virtual device.

For example, this virtual device will include Google Play Services and Google Play Store:

Note

Google Play Store images are available only for some base device types suchas Pixel, Pixel 2, Nexus 5, and Nexus 5X.

Performance issues

Performance issues are typically caused by one of the following problems:

  • The emulator is running without hardware acceleration.

  • The virtual device running in the emulator is not using an x86-based system image.

The following sections cover these scenarios in more detail.

Hardware acceleration is not enabled

If hardware acceleration is not enabled, a dialog may pop up with amessage such as device will run unaccelerated when you deploy yourapp to the Android emulator. If you are not certain whether hardwareacceleration is enabled on your computer (or you would like to knowwhich technology is providing the acceleration), seeHardware acceleration issues below for steps you cantake to verify and enable hardware acceleration.

Acceleration is enabled but the emulator runs too slowly

A common cause for this problem is not using an x86-based image in yourvirtual device. When you create virtual device (seeManaging Virtual Devices with the Android Device Manager),be sure to select an x86-based system image:

Hardware acceleration issues

Whether you are using the Hypervisor Framework or HAXM for hardwareacceleration of the emulator, you may run into problems caused byinstallation issues or an out-of-date version of macOS. The followingsections can help you resolve this issue.

Hypervisor Framework issues

If you are using macOS 10.10 or later on a newer Mac, the Androidemulator will automatically use the Hypervisor Framework for hardwareacceleration. However, some older Macs or Macs running a version ofmacOS earlier than 10.10 may not provide Hypervisor Framework support.

To determine whether or not your Mac supports the Hypervisor Framework,open a Terminal and enter the following command:

Mac Android Emulator Multiple Instances Pc

If your Mac supports the Hypervisor Framework, the above command willreturn the following result:

If the Hypervisor Framework is not available on your Mac, you canfollow the steps in Accelerating with HAXMto use HAXM for acceleration instead.

HAXM issues

If the Android Emulator does not start properly, this problem is oftencaused by problems with HAXM. HAXM issues are often the result ofconflicts with other virtualization technologies, incorrect settings,or an out-of-date HAXM driver. Try reinstalling the HAXM driver, usingthe steps detailed inInstalling HAXM.

Mac Android Emulator Multiple Instances Commands

Additional troubleshooting tips

The following suggestions are often helpful in diagnosing Androidemulator issues.

Starting the emulator from the command line

If the emulator is not already running, you can start it from thecommand line (rather than from within Visual Studio for Mac) to viewits output. Typically, Android emulator AVD images are stored at thefollowing location:

~/.android/avd

Mac Android Emulator Multiple Instances Usb

You can launch the emulator with an AVD image from this location bypassing in the folder name of the AVD. For example, this commandlaunches an AVD named Pixel_2_API_28:

If the Android SDK is installed at its default location, the emulatoris located in the~/Library/Developer/Xamarin/android-sdk-macosx/emulator directory;if not, modify this path for the location of the Android SDK on yourMac.

When you run this command, it will produce many lines of output whilethe emulator starts up. In particular, lines such as the followingexample will be printed if hardware acceleration is enabled and workingproperly (in this example, Hypervisor Framework is used for hardwareacceleration):

Viewing Device Manager logs

Often you can diagnose emulator problems by viewing the Device Managerlogs. These logs are written to the following location:

~/Library/Logs/XamarinDeviceManager

You can view each Android Devices.log file by double-clicking it toopen it in the Console app. The following example log entry indicatesthat HAXM was not found: